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Kimberly
Kimberly

Bushin Tiger Fangs

MPthenHP
Bushin Tiger Fangs
发生
10
持续
10-12
恢复
26
命中
D
防御
-12
伤害
360
特殊技

A quick series of attacks that can be canceled into special moves.

Evaluation

Kimberly's target combo. After completing the string, the following guessing game develops.

How to Use

Notes on how Kimberly uses Bushin Tiger Fangs — combo routes, pressure, pokes — to be added.

How to Counter

Recommended counters (on block)

  • MP→HP→236K: Free 4F mash — you win
  • MP→HP→236KK→Arc Step: Mash-killer — there is a gap so OD invincible wins
  • MP→HP→Cancel Drive Rush→2LP: Not a true blockstring — OD invincible wins
  • MP→HP→236KK→Emergency Stop: Invincible bait — read and respond accordingly

Recommended counters (midscreen on hit)

Kimberly's standard combo after MP→HP lands midscreen:

MP→HP→236K→Shadow Slide

When you eat this combo, always use in-place tech. Back-teching still results in guaranteed meaty pressure at close range.

Kimberly's options:

  • Forward step → 236K → Emergency Stop: Kimberly +7F; back tech loses more ground; in-place tech prevents walk shimmy
  • Forward step → Forward step → HK: Kimberly +11F; back tech loses more ground; in-place tech still allows walk shimmy

Conclusion: choose in-place tech.

  • Step→236K→Emergency Stop is worse for you
  • If SA3 is active, walk shimmy becomes possible — keep this in mind
  • Large characters prevent walk shimmy even when SA3 is active

Recommended counters (corner on hit)

Kimberly's combo after MP→HP lands in the corner:

MP→HP→236K→Shadow Slide→Bushin Senpukyaku

Kimberly's options:

  • 2LP (frame spend) → 2MK (low)
  • Windmill Kick (overhead)

After spending frames with 2LP, walk shimmy is unavailable unless SA3 has been activated. Large characters cannot be shimmy'd even with SA3 active.

Kimberly needs to walk back significantly after SA, making the low reversal easy to land. Drive Reversal is NOT recommended here — 2MK re-stands on Reversal and gets blocked.

Conclusion:

  • After SA3 is active: if you see 2LP, 2MK is likely; large characters can add fast-tech since shimmy is impossible
  • Before SA3 is active: shimmy is unavailable, so fast-tech is also a valid option
  • Do not use Drive Reversal (2MK re-stands and beats it on block)